lvl 1 |
- ✧★ MAGE ARMOUR: 8hrs. AC = 13+DEX
- ✧★ SHIELD: reaction. +5 AC until end of your next turn
- ✧★ PROTECTION FROM EVIL AND GOOD: 10min (Concentr.) Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
- ✧ DETECT MAGICR: 10min (Concentr.) For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
- THUNDERWAVE: CON sv. 15ft cube originating from you. 2d8 thunder, 10ft pushed back. half dmg on success.
- TASHA'S HIDEOUS LAUGHTER: 1min (Concentr.) WIS sv. Incapacitated and prone. Repeat sv on turn and when take dmg.
- BURNING HANDS: 3d6 DEX sv
- ✧ FEATHER FALL: reaction. 1min. Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
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